# Function: offFrameSyncAccessInfoReceived
▸ offFrameSyncAccessInfoReceived(this
: void, handler?
: FrameSyncAccessInfoReceivedEventHandler): void
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# 参数:
属性 | 类型 | 描述 |
---|---|---|
this | void | - |
handler? | FrameSyncAccessInfoReceivedEventHandler | 事件触发的回调方法,不传则清空 |
FrameSyncAccessInfoReceivedEventHandler: MogsEventHandler‹FrameSyncAccessInfoReceivedEvent›
FrameSyncAccessInfoReceivedEvent
结构
属性 | 类型 | 描述 |
---|---|---|
len? | number | - |
token? | string | - |
type | FrameSyncAccessInfoReceived | 事件类型,由具体的事件构造时提供 |
uid? | Long | 帧同步返回的uid |
userId? | string | 玩家的openid |
# 返回值:
void