# Function: offFrameSyncAccessInfoReceived

offFrameSyncAccessInfoReceived(this: void, handler?: FrameSyncAccessInfoReceivedEventHandler): void

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# 参数:

属性 类型 描述
this void -
handler? FrameSyncAccessInfoReceivedEventHandler 事件触发的回调方法,不传则清空

FrameSyncAccessInfoReceivedEventHandler: MogsEventHandler‹FrameSyncAccessInfoReceivedEvent

FrameSyncAccessInfoReceivedEvent结构

属性 类型 描述
len? number -
token? string -
type FrameSyncAccessInfoReceived 事件类型,由具体的事件构造时提供
uid? Long 帧同步返回的uid
userId? string 玩家的openid

# 返回值:

void