# Class: MatchConfirmedEvent

MatchConfirmedEvent()

玩家点击确认的事件

# Properties

# Optional Readonly confirmPlayer

confirmPlayer? : Player

点击确认的玩家,为空则代表全部确认

Returns: Player


# Optional Readonly isOvertime

isOvertime? : boolean

是否超时(有玩家规定时间内不点击确认导致超时)

Returns: boolean


# Optional Readonly lockStepTokenInfo

lockStepTokenInfo? : LockStepTokenInfo

帧同步信息(当前游戏模式配置了帧同步房间,且全部确认时才会返回)

Returns: LockStepTokenInfo


# Readonly matchRoomId

matchRoomId: Long

匹配的房间号

Returns: Long


# Readonly type

type: MatchConfirmed

Inherited from AccountDisplacedEvent.type

事件类型,由具体的事件构造时提供

Returns: MatchConfirmed