# Class: MatchConfirmedEvent
• MatchConfirmedEvent()
玩家点击确认的事件
# Properties
# Optional
Readonly
confirmPlayer
• confirmPlayer? : Player
点击确认的玩家,为空则代表全部确认
Returns: Player
# Optional
Readonly
isOvertime
• isOvertime? : boolean
是否超时(有玩家规定时间内不点击确认导致超时)
Returns: boolean
# Optional
Readonly
lockStepTokenInfo
• lockStepTokenInfo? : LockStepTokenInfo
帧同步信息(当前游戏模式配置了帧同步房间,且全部确认时才会返回)
Returns: LockStepTokenInfo
# Readonly
matchRoomId
• matchRoomId: Long
匹配的房间号
Returns: Long
# Readonly
type
• type: MatchConfirmed
Inherited from AccountDisplacedEvent.type
事件类型,由具体的事件构造时提供
Returns: MatchConfirmed
← Room MatchDoneEvent →