# Class: RoomOwnerChangeEvent

RoomOwnerChangeEvent()

房间玩家发生变化的事件

# Properties

# Readonly currentValue

currentValue: ReadonlyClone‹Player | undefined›

Inherited from PropertyUpdateEvent.currentValue

数据改变后的值

Returns: ReadonlyClone‹Player | undefined›


# Readonly previousValue

previousValue: ReadonlyClone‹Player | undefined›

Inherited from PropertyUpdateEvent.previousValue

数据改变前的值

Returns: ReadonlyClone‹Player | undefined›


# Readonly type

type: RoomOwnerChange

Inherited from PropertyUpdateEvent.type

事件类型,由具体的事件构造时提供

Returns: RoomOwnerChange